I've been thinking of replacing this blog with something more wiki-ish. These haphazard posts do cover the Izan universe but I doubt it is a very user-friendly method. Well, we'll see; I've not been writing much in this 'Gods and Wizards' mythos lately (my sci-fi has been taking my attention) but there is, admittedly, a lot of background material I could put up here. Or maybe somewhere else.
Annals of Izan
the Gods and Wizards worlds of Stephen Brooke
Sunday, August 9, 2026
Wednesday, May 27, 2026
Queen of Pirates
Qala the Pirate Queen appears in four of Stephen Brooke’s Izan Cycle fantasy novels. She was introduced as a secondary character in ‘The Eyes of the Wind,’ in which she is still the leader of the pirates. ‘The Crocodile’s Son’ and ‘The Crocodile God’ chronicle her adventures in retirement as a member of the landed gentry (and the mother of a demigod). We turn to her childhood as a refugee in the decaying city of Tesra in ‘The City and the Sword,’ when she was known as Lellie. Later she took the name of the city as her own, becoming Tes the pirate captain before rising to the position of queen.
It is as Tes she appears in the novella ‘Storm Stone,’ to be released June 28 2026. This is a tale of her days as a young pirate on her way to the top. All the books are available in print or as free ebooks at arachispress.com
Saturday, January 10, 2026
Hounds
The ‘hounds of Asak’ were originally bred at the temple of Dekata in Lorj. Descendants of those white dogs spread into other areas, many perhaps deriving from the pair taken back to Lanlax in ‘The Jewels of the Elements.’ The puppy presented at Ros’s naming ceremony may well have carried that heritage.
However, some were carried to the realm of Asak himself and bred into something more monstrous: the ‘wart dogs’ encountered in ‘The Song of the Sword.’ Possibly they were mixed with something more demonic than an ordinary canine. Some of these certainly were also to be found at Asa-Zad before the cult of Asak was overthrown on Lorj.
Tuesday, December 9, 2025
Despair
Asak, to whom I may have sometimes referred as the god of evil, is, more properly, the god of despair. Despair is the greatest of evils. Perhaps the only true evil, with all other deriving from it. It is a conviction of the meaninglessness of existence and a hatred for all that is. Asak seeks total obliteration of all being, even while knowing it is impossible. To make matters worse, gods can’t commit suicide, what with being immortal — he is doomed to ever exist, with no escape.
All his pantheon (and there infinite others in infinite existence) is quite symbolic in this fashion. Asak is as completely ‘evil’ as is possible, just as his opposite number — his twin brother Kamat — is totally good. Almost; nothing can be absolute. Of course, he has complete faith that existence has meaning. That, ultimately, is what true faith is, when one strips away various dogmas and ideologies.
Both Kamat and Asak are Ildin deities. The Ildin, as a people, have been in and out of the Izan tales, sometimes playing a role, sometimes mentioned mostly in passing. But their religious beliefs, and their gods, have had their impact.
Monday, August 11, 2025
Zombies
In ‘Stones in the Sea,’ I gave some details on the fact that a powerful sorcerer could enter and control the minds of some lower animals — essentially those without much (or no) sense of self. The goddess Kesarra demonstrates this ability with sea snakes, spiders, and such. Although she can touch sometimes their thoughts, she is incapable of controlling more advanced creatures; whales, for example. Certainly not humans!
I had hinted at this idea in much earlier books. Notably, another goddess, Mawa, used spiders to ‘see’ what was going on elsewhere in ‘The Crocodile’s Son.’
Now another mind that lacks consciousness would be that of a newly deceased person. A sorcerer with the ability can control that mind and its body. This is, in essence, a zombie, as defined in my Izan fantasy stories. I first introduced the concept in the novel ‘Valley of Visions,’ where the warlord Ko is resurrected to harangue his troops into action, with the mad wizard Teshum pulling his strings.
Pretty much everyone, including gods and other sorcerers, strongly condemn such abuse of wizardly powers, as well as recognizing its dangers. It is possible for the wizard controlling a body to become trapped there (at least temporarily) as it deteriorates. Yet some will use such ‘magic’ anyway. It reappears in ‘The Plain of Silver,’ when a zombie assassin is sent to attack a princess of Sharsh (essentially to stir up war).
This is a theme best used infrequently. By positing the need for extraordinary sorcerous power, I can and do limit it. I also limit its effectiveness, to make it less attractive an option for wizards. There is a relatively narrow window of opportunity for seizing control of a dead man’s brain. The body itself will deteriorate and become less useful and harder to control.
On whole, one is better off sticking to spiders.
Wednesday, July 2, 2025
Shape-Shifters
Shape-shifting, as normally explained, seems implausible to me — not at all in accord with my world-building and magic system. Therefor, I created a variant that would make sense.
This goes back to when I first introduced the god Xido, who has shown up in several of the Izan novels. Xido and the fellow gods of his pantheon have dual natures which they have learned to divide. Prior to doing so, the were monsters more than they were gods, akin to the demons — the mafadwi — of their world. But having learned, they lock their bestial manifestations away in another world, to be called upon only in the greatest of need. At least in theory.
Both forms, god and beast, are completely material. I allow no ‘spirits’ in my worlds. This is not unlike the way the wizards send a material part of themselves into other worlds, except they can’t leave theme there forever!
When Xido becomes the Crocodile, he essentially trades places with that form. To be sure, the two versions of the god are always connected and, in a sense, interact. He is a bit more strict than some of his relatives about maintaining a separation, perhaps due to spending more time among mortals.
There are variations on this among gods of other pantheons; we needn’t get into those. But this same concept can be applied to werewolves and other shape-changers. The man does not so much become the wolf as trade places with it. I’ve done this with the dragons in my Greenmeadows stories (which are not strictly part of the Izan mythos) when they assume human form.
So far, I’ve introduced no werewolves, at least in the traditional sense. The borugi of ‘The Sword and the City’ are wolf-like but do not change form. It’s nice to know, however, I have a ready-made explanation if I ever do.
Thursday, June 19, 2025
The Mur
At the time Dick Brown arrived in Exura (‘Stones in the Sea’), proto-Ildin and proto-Muram populations dwelt in fairly close proximity in the mountainous areas of the mainland north of the Isle of Nagi. Before the two populations split and migrated their separate ways, there was a certain amount of cultural and genetic exchange between them. Indeed, some numbers of Ildin (then known as Heldu) traveled north with the Mur and became incorporated into their population.
All these peoples were already mixed, first when they arrived on Nagi and then later as they encountered other populations. I have given the Ildin something of an Indo-Iranian heritage, but combined with earlier Proto-Indo-European peoples and even back to the Mal'ta-Buret culture. There would certainly have been more influences as other populations dribbled into Exura from our world, most commonly only a few — or one — at a time.
The Mur have a somewhat similar past but a larger percentage of more modern additions to their heritage, including Hunnic peoples. I have attempted to reflect these differences in their respective cultures and languages.
The name Mur simply means ‘man’ but takes on the connotation of warrior or noble, in time. This is obviously derived from Indo-European examples. They themselves had a more ‘Asian’ appearance than their neighbors, reflecting Hunnic, Turkic, and other Central Asian and Siberian ancestors. At the time they lived in proximity to the Heldu, they did not yet have the horse but did raise cattle and traveled in ox-drawn carts. Their migrations took them north toward the Great Rift and then eastward through the cold steppes north of the Tesran Unum. Eventually they turned south along the coasts of the Great Sea to displace the Tesran power.
Then some took to the sea, carving out an empire across the ocean. In doing so, the Mur of that eastern-based empire became increasingly sundered from those of the ‘Old Kingdoms,’ mixing with (and conquering) Sharshites and others. That’s a topic for another time and essay.
I do not use any specific culture to model them (nor the Ildin), but simply borrow some ideas from our past. One given when it comes to the inhabitants of Exura is that they are not in any sense of ‘pure’ stock. Not that we are either, of course! I create new customs and ways, as needed, attempting to remain true to my conception of who they are.